It's a creative, less cumbersome way to use magic, and it should make life a lot easier (and more fun) for players who gravitate toward magical builds. In fact, you can assign magic spells to a weapon slot, then inflict a variety of effects depending on whether you use light or heavy attacks. You can dish out both light and heavy attacks, dodge enemy blows, switch weapons on the fly, and cast magic spells. The combat should be pretty familiar to action/RPG fans. As such, I had a good time confronting a group of huge, shaggy beasts that looked something like bison crossed with bears. This particular De Sardet was a magic user, who could also wield a flaming sword. Since Teer Fradee was, until recently, untrammeled by humans, there were a few native beasts to deal with along the way.
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